BlackStax

3d real time scene , wich come from a game prototype (Screen shot from the engine). I made : Concept, Modeling, Texturing, Shading, and lighting. I have modelled more than thirty objects first in high-res with Modo and Zbrush, and converted all in Low-res with normal map with Xnormal, and finally build the scene into Unreal Editor 3. (made in 2008).

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