3d real time scene , wich come from a game prototype
(Screen shot from the engine).
I made : Concept, Modeling, Texturing, Shading, and lighting.
I have modelled more than thirty objects first in high-res with
Modo and Zbrush, and converted all in Low-res with normal map with
Xnormal, and finally build the scene into Unreal Editor 3.
(made in 2008).